duminică, 12 ianuarie 2014

STAR CITIZEN - basics , introductions and gameplay



Jocul este un simulator  mmo  in spatiu ,poate fi jucat si single player fara conectivitate la internet ca Squadron 42-  varianta single player
Star Citizen - varianta online - multiplayer

Producator :  Chris Roberts ( Freelancer, Wing Commander etc )
Firma : Cloud Imperium Games

Game  Engine : moddified version CryEngine 3 
Data lansarii : !?!  late 2014 , noiembrie 2014 , ianuarie/februarie 2015. !?!

Fundung : crowfunding - campania Kickstarter : din octombrie 2012 -  a reusit sa stranga 7 mil $ , in prezent campania de finantare depaseste 36 de milioane de $ , fiind astfel jocul in care s-au investit cei mai multi bani . 

Release Modules :  - Hangar Module - 29 august 2013  - a fost lansat
                                -
  • The Dogfighting Module (estimated Q1 2014[23]) will allow a limited number of early backers to playtest the ship combat portion of the game against other players.
  • The Social/Planetside Module (estimated March–April 2014) will allow backers to experience the 1st person non-combat planet based environment, consisting of various shops and bars.
  • Squadron 42/Singleplayer Alpha (estimated August 2014) – little is known at this stage, but it is understood that this module will allow backers to try out the branching single player campaign (known as Squadron 42).
  • Persistent Universe/Beta (estimated end of 2014) – again little is known at this stage, but it is understood that this module will allow backers to access a Beta version of the massively multiplayer persistent universe (known as Star Citizen).
  • Final Release (estimated early 2015) – Full commercial release of both Squadron 42 and Star Citizen.



LORE :  


 TIMELINE  :
2075, May 3
Dr. Scott Childress and his team at RSI have completed the first self-sustaining quantum drive engine, capable of achieving 1/100th the speed of light.[1]
2113
RSI patented [2] terraforming technology and designed a machine that can “process the atmosphere of a planet to convert it to a sustained oxygen environment, making it habitable for humans.”[3]
2120
Terraforming of Mars begun.[4]
2125
Great Mars Tragedy - 4876 scientists died after atmosphere collapsed on Mars.[5]
2140
RSI introduced first commercially available starship - Zeus, a short-range explorer ship.[6]
2157
Mars was successfully terraformed and officially classified as an oxygen-sustaining environment. Memorial built to honor those killed in the Mars Tragedy.[7]
2214
New version of the RSI engine released, allowing travel up to 1/10th the speed of light. More ships exploring our solar system.[8]
2232
Artemis Launched. First attempt to have a manned spacecraft fly (slow-burn) to the nearest star system. Captain, crew and thousands of volunteer colonists are placed in stasis for the flight. Ultimately the ship disappears.[9]
2262
A series of ships inexplicably disappear in the same area of space. Drawing comparisons to the Bermuda Triangle, the government declares the Neso Triangle a no-fly zone. There is much more myth and conjecture about why this happens than there are hard facts.[10]
2271
After almost ten years of study, Nick Croshaw goes to investigate the Bermuda Triangle-esque Space Anomaly and discovers the first jump point, becoming the first human to travel to another system and the godfather of the modern Navjumpers.[11]
2380
Croshaw System has been terraformed. The search for new jump points signifies the beginning of Humanity’s expansion to the stars. The Earth’s social and political differences are set aside. We are united in our desire to strike out into the stars. The United Nations of Earth (UNE) is born.[12]
2438
First Contact. It is considerably less cinematic or romantic than many had dreamed of. An explorer encounters a Banu in Davien. He is just as surprised as we are. The Banu are also just beginning to expand into the universe. General Neal Socolovich delegates and negotiates the first intergalactic peace and trade treaty.[13]
2460
Through expansion and terraforming, there are vast amounts of land and territory for humanity to move to. Earth is overcrowded, so more and more people are leaving to stake their claim out in the universe.[14]
2516
Terra settlement established. Found at a confluence of jump points, it’s a perfect nexus.[15]
2523
70% of humans live off-world. They feel that they deserve equal representation in UNE proceedings. The government changes form once again, becoming the United Planets of Earth (UPE). The new government will be run by a tribunal; a High-Secretary (responsible for maintaining the infrastructure), High-General (responsible for expansion and protection), and a High-Advocate (responsible for maintaining the law).[16]
2530
Discovery of the Xi’An Empire. We stumble into their territory without knowing and are about to start terraforming. High-General Volder receives criticism for being too aggressive, while there is muscle flexing and threats from both sides. A cold war of sorts begins, with occasional casualties, but not full-on open conflict.[17]
2541
In the leedward systems, humanity discovers a war-like race called the Tevarin (about 150-200 years behind Earth technologically) who have control over several systems. Each Tevarin planet is its own entity with very little interaction with each other, similar to warring tribes. UPE decides to annex them to prevent them from attacking us and to ‘civilize’ them in the process. Colonel Ivar Messer, a brilliant and ruthless strategist, distinguishes himself in the Battle of Idris IV. He quickly becomes the pride of the military and the face of the War.[18]
2546
Messer, now promoted to commander, brings the captured Tevarin leader to the UPE floor. He rides the popularity of his victory to become High-General. Claiming the Tribunal is an outdated system and cultivating a fear of the Xi’An, Messer proposes the creation of a new single office with the title of Prime Citizen. Upon election as the first (and last) Prime Citizen, it isn’t long before he restructures the government into the new United Empire of Earth (UEE) and anoints himself Imperator, ushering on in an age of unprecedented expansion and colonization.[19]
2603-2610
The Second Tevarin War. Repopulated after hiding on the Fringe, the Tevarin have spent the last fifty years building their forces for the sole purpose of retaking their homeworld Kaleeth (renamed/resettled by the UEE as Elysium IV. While theirs is a cause that some humans could support, the UEE isn’t about to give up territory. Realizing that they can’t win, the Tevarin decide to make a final desperate push to scuttle their ships on Elysium IV. If they can’t live there, they will die there.[20]
2638
Senator Assan Kieren of Terra publicly decries the pro-military agenda of the UEE and its unconditional support of the military-industrial complex. He calls for another vote of sovereignty for Terra and its adjacent systems. Imperator Messer XI wields the UEE’s brutally efficient propaganda machine to discredit and destroy Kieren, who disappears soon after. There are rumors that he is murdered, but nothing can be proven.[21]
2681
The Vanduul, a nomadic leeward race in the west, starts raiding our new settlements in the Tevarin systems and disappearing. They seemingly have no homeworld; each Vanduul clan is a roaming fleet, making them exceedingly hard to catch.[22]
2715-2788
The military regime reaches a plateau. While the human populace has been somewhat beaten into submission, there’s a current of subversion in the culture. People are starting to see the cracks in the system. Activist groups launch attacks against the political/propaganda machine. The military is stretched thin, bracing for war with Xi’An, chasing down Vanduul raiders, and trying to maintain security on the human systems. The Imperator’s power is waning.[2]
2789
In a daring act of defiance, peace is independently brokered with the young Xi’An Emperor Kray by Senator Terrence Akari of Terra, who refuses to fight open war on his doorstep. Terra blasts Earth for being imperialistic and short-sighted. Xi’An looks at the situation as a potential way to create a divide in the Human Empire.[23]
2792
The Massacre of Garron II. A terraforming Corp begins to terraform an inhabited planet. The inhabitants weren’t star-travellers, just a developing race, which get wiped out from the atmo-processors. The corp vehemently denies that the aliens were capable of conscious thought. Activist vid-footage of the aliens’ rational behavior is leaked to the Spectrum. It is also revealed that the terraforming Corp is closely tied to the Benevolent Imperator’s family. That’s the final straw; the people rise up and overthrow of the government. Erin Toi of Earth becomes the new Imperator and promises an age of enlightenment and social consciousness.[24]
2795
The Fair Chance Act is ratified, decreeing that is a capital crime to attempt to terraform planets with developing creatures. These planets are to be left alone to give the species a chance to advance/evolve.[25]
2800
UEE builds The Ark, a repository of information and culture located in space for all the races in the universe. It is seen by some as an attempt at reparation.[26]
2872
In response to criticism that humanity is only interested in greed and blood, the UEE embarks on its greatest achievement: a SynthWorld, converting a lifeless rock into a life-sustaining planet. Construction begins in Chronos System. It is viewed as the current era’s legacy. A massive undertaking, it will take decades, maybe centuries to complete.[27]
2920
The SynthWorld Project is moving slowly and it’s draining the Empire economically. This is the point where our reach starts exceeding our grasp. The disparity between the rich and the poor is reaching an all-time divide, and the poor are reacting with greater and greater frustration. The Vanduul attacks are growing in frequency and the UEE doesn’t seem to be doing a thing about it.[28]
2942
Today[29]



United Empire of Earth

 Once humanity began to expand into the stars, the governments of Earth slowly began to realize that, politically, the individual governments of the various countries wouldn’t be able to maintain themselves in the bright future ahead. It wasn’t until the year 2380 that the governments of Earth decided to put aside their social and political differences and unify as a single governing entity named the United Nations of Earth (UNE).
Over the next century, more and more people began to move off-world and start over in freshly terraformed worlds. By the 26th century, almost 70% of the human population lived on other planets in other systems. Those living off-world felt like they were not being equally represented in the government and began to petition the UNE for reform. Finally, in 2523, the UNE responded by transforming itself into the United Planets of Earth. This new political structure introduced the Tribunal of the high secretary (responsible for maintaining the infrastructure), high general (responsible for expansion and protection), and high advocate (responsible for law enforcement) at the top of the pyramid[1] and a senate composed of Delegates representing all of the human planets around the galaxy.
2541: The UPE got its first real challenge when prospectors discovered the Tevarin, a warrior-race who ultimately sparked the first of two wars with the humans. During that time though, the War elevated the courageous actions of a ambitious young officer named Ivar Messer. Used as a poster-child for recruitment, Messer parlayed his newfound fame into a political career. His passion and ruthlessness quickly paved the way to the High-General position. During his time in office, Messer was critical of the Tribunal system, citing that the system was mired in endless debate when sometimes a direct course of action was preferable. He began to lobby for the creation of a First Citizen position, a single voice to hear the arguments but ultimately make the call. Of course, he was shocked and honored to be asked to ascend to the rank himself.
At the dawn of the 27th century, the remaining Tevarin, driven to the outskirts of the galaxy, were organized under a new Tevarin Warlord named Corth’Thal who launched an attack against their old enemies. The Second Tevarin War cemented Messer’s power. He stripped the High-Secretary and High-Advocate of their powers and declared himself Imperator of the new United Empire of Earth.
For nearly two centuries, the UEE expanded into the universe, snatching up worlds and terraforming them at an unsettling rate. All the while, Messer’s power and title transferred down through his children, each seemingly more cruel and greedy than the last. It was a time of military oppression and fascism. The Imperator even used the threat of war with the Xi’An and Vanduul to subjugate the populace. Resistance was growing however. Representatives from Terra repeatedly tried to speak out against the Imperator and lobbied to secede, most disappeared shortly after.
It wasn’t until the infamous Massacre of Garron II that the resistance really sparked a public outcry. A small planet brimming with life, Garron II was sold to a terraforming outfit by Imperator Messer XIX. The atmospheric processing wiped out every living thing on the planet. When vid-footage of the atrocity hit the Spectrum, the public had finally had enough. Riots broke out. Underground Resistance movements attempted to fan the flames of revolution, finding unlikely allies in the Xi’An Empire who helped smuggle insurrectionists around UEE space. On May 3, 2792, the Imperator was overthrown.[2] Erin Toi claimed the rank and restored the Tribunal system. The Imperator was no longer a hereditary autocrat but an elected position with a ten year term limit.
The new UEE tried desperately to make amends for centuries of abuse. The Fair Chance Act, which prohibited terraforming on planets with an established chain of life, was quickly enacted to prevent events like Garron II from happening again. The UEE built The Ark as a repository (and attempt at reparations with the various alien civilizations they had antagonized) for galactic knowledge. And finally began construction on the Synthworld (Project Archangel) as a final alternative to having to terraform ever again.
To the present, the government has been maintaining these same policies. The Synthworld has largely been an unstable failure despite repeated efforts to get the project back on track. The money has started to dry up, the military is spread too thin.
The cracks are starting to show.

UEE Government Structure




Sovereignty Map




Advocacy

I heard the beep before the door exploded. The force bounced me off the window. The world swirled away from sight and sound. By the time the smoke and my vision cleared, there was a gun in my face with the Advocacy Agent on the other side.
The Advocacy was formed in 2523 when the United Nations of Earth transformed into the United Planets of Earth (UPE). The Advocacy was designed to be an inter-system police force under the high advocate. During the fascist Messer Era, the Advocacy took on a darker role as the Imperator’s Secret Police, Intelligence, and Espionage agency. The extent of their actions are still unknown but Advocacy officials at the time were implicated in high-profile assassinations, the apprehension and torture of non-compliant elements in the populace, and propaganda mongers. When the Imperator fell, they were reconstituted to their original purpose. While most planets were expected to police themselves, the Advocacy handled crimes that crossed planets and systems, fugitives and even extra-jurisdictional extractions (pursuit into Banu or Xi’An territory). Advocacy Agents are generally feared among the criminal community. They are well-trained in pursuit and apprehension techniques, equal parts hotshot pilot and thorough investigator. Most Advocacy Agents operate alone but teams of them can be dispatched for high-profile targets or situations of implied violence. The real danger of the Advocacy Agent is what they represent. A criminal could kill a cop and could probably kill an Agent under good circumstances... but they will just send another and another until they ghost him.
While the Advocacy does handle fugitives, they have been known to outsource to the Bounty Hunter Guild.

Alien Races :

Banu -

Banu (pronunciation: /BAH-new/) are the first interstellar species encountered by humans.






HomeworldEdit

Baachus. At least the UEE thinks so because this is the world where the Banu convene for ‘Gatherings’ (which isn’t often). A fact the Banu evade with aplomb.

Political SystemEdit

Republic of Planet-States, each run under its own political system. The leaders (or selected representatives) of each planet will gather for a quorum to discuss/debate legal and trade issues that affect the entire species. Otherwise, each is left to their own devices to succeed or fail.

Diplomatic StatusEdit

UEE : Friendly
Terra : Friendly
Xi’An : Friendly
Vanduul : Precarious but friendly. This breaks down to a planet-by-planet basis but generally the desire for money and trade outweighs loyalties and grudges.
Kr’Thak :

MilitaryEdit

The Banu can pull together a formidable fighting force if needed, but they do not have a dedicated standing army. Instead, the Banu Militia keeps the (relative) peace on a day-to-day basis within their systems. This militia operates on a rotational basis, drawing volunteers (even some criminals) from the various inhabited planets within the system to keep an eye on things in space. To call their approach to law enforcement ‘fast and loose’ is an understatement.

CrimeEdit






Banu2
Banu Concept Art
Suffice it to say, there is a lot of crime in the Banu Protectorate. The woeful lack of communication between the various planet-states means that criminals can simply hop from world to world when his/her current world becomes too dangerous. Since the UEE (even the Advocacy) is forbidden to pursue criminals over the borders, the Banu Protectorate is a haven for UEE criminals. And if an attempt is made to reclaim fugitives through official channels, very few of the Banu planets will extradite any fugitives found on their surface. That hasn’t stopped some of the more creative thinkers within the Advocacy from sending Agents undercover, tracking and abducting fugitives, then smuggling them back into UEE space.

ReligionEdit

Multiple. Unsurprisingly, the two deities with the greatest following are Cassa, the Patron of Luck, and Taernin, the Great Traveller.
The Protectorate’s spiritual center is located in the Trise System. While the Gatherings on Bacchus handle the legal and political, “The Council” is responsible for the social and moral dictums that define and direct Banu society.
Their calling requires pure objectivity when dealing with their own race, so they are separated from the rest of their people in so much as is possible.
There are no great Banu pilgrimages, though, so do not expect worshippers to flock to the system. That the Council must be separate from the rest of society is law. Banu monk equivalents do produce elaborate copper-based artwork which has a certain kitsch value; their healers concoct a variety of medicines which have been shown to have a positive effect on Human disease.

HistoryEdit

Humanity’s first interstellar friends. Discovered by a NavJumper named Vernon Tar who was out exploring and nearly started a war by taking a shot at the Banu pilot (we helped smooth that over)[1]. That Banu, as it turned out, was on the run from local officials for embezzling funds. Once our two civilizations came together and signed the first Interstellar Peace & Trade Accord, we began to trade technology and help each other expand into the universe. Once they spread out, they formed the Banu Protectorate to oversee all of their systems.
The Banu are the traders, the culture-hounds of the universe. Their planets are varied and colorful. Many tales of intrigue start in the murky back alleys of Banu cities.

Personality TraitsEdit

Trade is the name of game in the Banu systems. While each of the planets boast their own specific flavor of culture and tradition, a love of money and trade bind them all. Banu worlds are vibrant, dangerous places with criminals and nobles brushing shoulders in the various marketplaces. Anything can be found with the Banu if you have the credits.
Having said that, we should also note that this doesn’t describe every single Banu; just most of them. You can create a Banu who despises the whole profit-oriented focus, or an impetuous Xi’An. But they probably have difficulty fitting in their society.

Vanduul

 The Vanduul are a race in Star Citizen. They are highly aggressive and appear to travel the galaxy in hordes raiding colonies to survive.

Humanities first contact with the Vanduul in the Orion system raised many questions. They did not act in a typical raider manner, not even bothering to destroy the colony's communications tower, they also left some items of value in favor of trivial and/or useless objects.[1]


The Vanduul motivation is not pure bloodthirstiness - they're after resources, rather than just kill tallies. So they're more interested in getting you out of the way quickly than just running around playing whack-a-pilot.
–Rob Irving[2]
Currently there is no known homeworld of the Vanduul. It is unknown if it has not been discovered, or simply no longer exists.


Social SystemEdit

Again, little is known about the Vanduul social system other than they disperse into different hordes. When the captured Vanduul carrier-ship designated X12 was studied, DNA analysis uncovered a wide range of genetic diversity implying social interaction beyond the single horde. Also notable, all bodies studied from X12 are male, further suggesting that there must be some central convergence of Vanduul groups where mating and other co-operative activities take place.[3]






Kr'Thak


Race image placeholder

Humans have had no contact with the Kr'Thak.  What is known to the UEE about the Kr'Thak comes only from the Xi'An.  The Xi'An and Kr'Thak have been enemies for seven hundred years and for the UEE to try and make contact with their allies' enemy is not viewed as a bright political move.  
The Kr'Thak's home system is called Krell and it is located on the other side of the Xi'An Empire thus making it even more difficult to make contact with them.
They are a space-faring, nomadic race that own several solar systems, but migrate around them.[citation needed]
Chris Roberts resolved the mystery surrounding the name of the race (Krell vs. Kr'Thak) on Friday March 8, 2013:
The Krell System is where the Kr'Thak come from. [...] Maybe you would call them the Krell, because they came from the Krell system, but their proper name is the Kr'Thak.
–Chris Roberts[1]







 

Tevarin


Race image placeholder
The Tevarin were the third extraterrestrial race to be found by Humans.
Pronunciation : / TEV-are-inn /






HistoryEdit

Humanity’s first interstellar enemy … and second.[1] The UPE first established contact with the space-faring civilization in 2541. While not as technologically advanced as us, the Tevarin were beginning to strike out into the universe. A proud, martial society, the Tevarin wanted what we had and struck first. While the battlegrounds never threatened Earth or Terra, what the Tevarin lacked technologically, they more than made up for in strategic brilliance and endurance, causing the war to last over four years. The turning point was the infamous Battle of Idris IV, which introduced a young officer, Ivar Messer, to the populace of the UPE.
After the Tevarin defeat, the UPE terraformed the Tevarin systems for Human colonization. The remaining Tevarin were either absorbed into the UPE or fled to the Banu or Xi’An systems.
In 2603, a new Tevarin Warlord, Corath’Thal, emerged from the corners of the cosmos with a rebuilt Tevarin battle-fleet and launched his first attack against the UEE[2] systems. Their sole mission was to reclaim Elysium IV, their former homeworld. While it was a sympathetic cause that some Humans could support, the UEE wasn’t about to give up territory. This war lasted seven years and touched almost every corner of the UEE.
On August 2, 2610 SET, Corath’Thal suffered a catastrophic defeat at the hands of Squadron 42 at the Battle of Centauri. With his fleet rapidly falling to either destruction or surrender, Corath’Thal mustered his remaining loyal pilots to make a desperate charge for Elysium IV. Though they suffered an additional 70% casualty, his fleet finally reached the atmosphere of their old homeworld. Corath’Thal and his pilots lowered their thermal shields and dove for the planet.
With this second defeat, the spirit of the Tevarin race was irrevocably broken. Imperator Messer II used the victory to cement his place as ruler of the newly christened United Empire of Earth.
Formerly Kaleeth (terraformed and colonized by Humans, renamed to Elysium IV), then later Jalan.[3]

Political System (Former)Edit

The Tevarin were somewhere between a feudalistic society and an oligarchy. The military ran everything. The only way to upgrade your station in life was to distinguish yourself in combat. That being said, those not in the military weren’t ignored — since everybody contributed to the system, everybody was cared for. Some fought, others farmed.
The highest title was Warlord. It sounds much more violent than it is. The Tevarin were not a bloodthirsty race. They simply honored the art of war.

Diplomatic StatusEdit

There isn’t an official Tevarin civilization or government, as the race has been defeated and assimilated into the UEE.
A few showcase Tevarin have been given Citizenship to display the UEE’s tolerance, but total Tevarin Citizens might be measured in triple (or even double) digits. The rest couldn’t care less.

MilitaryEdit

Even though the Second Tevarin War ended over three hundred years ago (2610), there is a nearly culture-wide resentment of the UEE military that resonates to this day, so the number of volunteers in the UEE military is very low. The majority of Tevarin in the military arrive via the UEE judicial system. Certain Tevarin criminals are offered a choice: serve your time on QuarterDeck or do a mandated number of tours in a front-line (re: cannon-fodder/Dirty Dozen) squad, usually patched together from Tevarin and human convicts. It’s possible, though rare, for Tevarin to elevate in rank from these squads into more ‘legitimate’ branches of the UEE military.

ReligionEdit

Originally the Tevarin followed Rijora (/REE-jorr-ah/), a warrior-code similar to Bushidō on ancient Earth. The Tevarin believed in honor, fealty and duty above all else. Breaking their strict code meant excommunication or even execution in extreme cases.
After their defeat in the first war and the loss of their homeworld, the code began to lose popularity. The Second Tevarin War was an attempt to reclaim Tevarin’s previous glory. When it failed miserably, the last believers of Rijora flung themselves toward Kaleeth, burning up in the atmosphere and crashing into the planet. The rest abandoned the beliefs for good. This climactic period was known among the Tevarin as the Purge, during which time most of the Tevarin destroyed their Codices (the holy writ of Rijora).

Personalitiy TraitsEdit

There is a sadness and anger through most of the Tevarin; a melancholy that their species is on the decline. After their planet was lost, many Tevarin channeled their aggressive nature into addictions and violence. Tevarin mercs are noted for their ruthlessness and utter lack of fear. Gone are the honor-bound spiritual warriors of old; the killers are all that remain.
The average Tevarin finds little joy in life these days. When interacting with them, most Humans find them to be terse and cynical.






Xi’An Empire


Xi'An-front
The Xi'An Empire is a hereditary absolute monarchy located along the border of the Eastern Systems. It is comprised of at least fourteen systems and is governed by Emperor Kray. The emperor has a High Council of Advisers, each representing a facet of the government. A similar government structure is found on each Xi'An controlled planet, with every planetary council member reporting to their respective counterparts on the Emperor's Council.






Military ServiceEdit

Service in the Military is compulsory for every male and female in the Xi'An Empire. After an obligatory term of service (fifteen years) in one of the branches of the military all Xi'Ans are considered to be reserve members for the rest of their life. The standing Xi’An armed forces consist currently of over sixteen million members, not including the civilian populace, all of which effectively have combat training.
While not inherently aggressive or expansionist in their nature, the Xi'An history is rife with civil war and power struggles. However over the last 500 years the Xi'An have adopted alternate methods to warfare preferring subtlety and manipulation to overt conflict. Xi’An influence is suspected in the revolution and subsequent overthrow of Imperator Messer XIX in 2792.

Relationship with BanuEdit

Their relationship with the Banu is friendly.[1]

Relationship with the Kr'ThakEdit

The Xi'An have been warring with the Kr'Thak for hundreds of years throughout a series of wars known as the Spirit Wars.

Relationship with UEEEdit

The Xi'An Empire became known to humans in 2530 and this encounter immediately escalated into a 259 year cold war (2530-2789).[2][3] In the darker era of human history, the Imperator and government often used the Xi’An threat as a means to terrify their own citizens and swell the power of the military. Although neither side declared open war, there were many casualties on both sides from covert operations, sabotage, and espionage. Due to their extended lifespan, there are Xi’An from that era that are still alive. For example, Emperor Kray who negotiated the daring peace accord with Senator Akari in 2789 is still in power.
There are undoubtedly members of the Xi’An government who still regard the UEE with suspicion and distrust. The current Imperator has always been clear that the futures of two nations are intertwined. As more human Corps enter into tech-exchange deals with Xi’An companies, apparently they feel the same.

Relationship with the VanduulEdit

Their relationship with the Vanduul is indifferent but not welcome.[1]

 F

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